Shortly after that first game I redesigned the game board. However, I also had a feeling that I wasn't quite done with this yet. And initially I felt that at least I learned that I was no good at making games. The result - it was a trainwreck! I didn't enjoy it at all! The concept sounded great - but I wasn't perfectly happy with the board or the game. I had card ideas in mind - but decided to try and play the first ever game without that piece. I created a game board and rushed to play Larissa even though everything wasn't quite ready. I jotted the concept and the basic rules down in a word document and shared my thoughts with Larissa (my wife). Then in April a beautiful thing happened - it all came together - or at least the initial concept did. January came and went followed by February and March. Months passed by and the concept kept growing in the back of my mind. But I didn't know how to create anything! I was good at playing games - not at creating them. perhaps I needed to use my creativity on other projects. But the success of the room created another problem. I couldn't have been more pleased with the success of my escape room. Some of them even told their family and friends and had them come through my room in later groups. However, 56 and a half excruciating minutes later my first group escaped - a success! People in that group told me that it was just as good as the professional rooms they had done. that they would get stuck and have a miserable time. that the group would get out in 10 minutes and I would look like a moron and 2. I used a backroom in my house for the room and in late November I had my first group go through my escape room, "The Quest for Mr. However, over the course of the late summer through the fall I slowly created plans, props and decorations for my room. My expectations were low as I had never created much of anything before and I had only ever done two escape rooms in my life. I didn't create that room to make money - but rather to have a creative outlet. However, later that summer I decided that I would put together an escape room for family and friends in my neighborhood. After all, I was an accountant - not a creator. But that is where I figured it would end, just a curiosity. Up to this point I had backed five projects on Kickstarter and my curiosity was intrigued by each additional backed project. In early 2017, I had been following several board game companies on Kickstarter and was fascinated by how they were able to create and produce such magnificent games. įor all the content created by 3rd Party Reviewers and Previewers click HERE. The rulebook is currently available in six languages.įor reviews from people who have played our game click HERE. It also features an amazing GameTrayz storage system.įor a downloadable rulebook please click HERE. If you want to have the last Queen Bee remaining then you will want to be on the move early.Įach game contains the following: 90 Bee Miniatures, a 93 Card Deck, 5 player aid cards, 12 Hive Power Cards, 20 Dice, and a double sided game board. It rewards teams on the move and attacking by having more “attack” only cards and tie-breakers where the attacking teams win. It also has a partnership mechanic as teams are one by one taken over. The game involves area-control, combat, hand management and dice manipulation. The game ends when only one Queen Bee remains. The game includes custom cards to manipulate your dice, affect your opponent or increase your power. Increase your army, be on the attack, but don't forget to protect your Queen! In a 3-6 player game you will want to attack quickly because once you defeat the Queen Bee of another colony then their bees become loyal to you. Queen Bee is a 2-6 player game where you attempt to protect your Queen Bee and defeat the other Queen Bee(s).
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